Explore in real time
A tiled world seen from above at an angle. You walk it continuously, with everyone else walking it at the same time. Travel from planet to planet and explore the galaxy.
A science-fiction tactical MMORPG: explore the world in real time, then fight a turn at a time. Make your choices, gather and craft. Trade and become the most powerful and wealthiest man in the galaxy

A tiled world seen from above at an angle. You walk it continuously, with everyone else walking it at the same time. Travel from planet to planet and explore the galaxy.
Fights drops you into a tactical arena. Action points, line of sight, cover that can be shot to pieces, and four damage types that every target resists differently.
Stats you spend points into, and gear that carries the defence. Your build is offence and positioning; your armour is what you make.
Every race may take every class. Build you character as you like, optimize your abilities for your playstyle. Equip cosmetics to stand out in the crowd.
The wall, and what is behind it
The void is a place, not an absence, and it has begun coming through. Old tears hang permanently in the sky. Newer ones open on the ground, without warning, and close only when someone closes them.
Against that the Aurorans set beacons. A world under a beacon keeps its sky. A world without one does not, and the empire refines the fuel, sets the price, and decides who is worth the light.
Generations ago a rim world called Vesper went through whole. The Throne calls that the fall, blames sabotage and the malice of the things on the other side, and has never publicly blamed anything else.

A march is a border
A march is a frontier province, the ones most exposed to the void and its tears. It is where you are from and it is where you work. Licensed to hold the line, paid by contract, asked no questions about where you came from.
How a character is built: fourteen stats to spend points on, a race for the body, a class for the abilities, and how an ability turns all of it into a hit.
Read on →The idea behind the game, the games it learns from, what it is aiming for, and how much of the work AI models do.
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